Lesson 1:
Learning Goal: Student will understand how to write programs to control a robot
Daily Objectives: - student will understand how to make the robot move forward and backwards
Watch this video to see what the robot must do:
Watch this video to learn how to program the robot to do this.
Watch this video to learn how tosave the program:
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Split your screen using the Windows key and the left and right arrows. Put the lesson on one side and the Interactive LEGO Notebook on the other. Take notes to help you remember how to do the programming. You may delete the block pictures as they don't apply to you. You can use the Snipping Tool to add your own pictures
Assignment 1. Let's Go!
Your robot is a hungry panther.
Program it to start from its resting spot under a tree, and to move forward until it moves over
the wild turkey, and stops. This means it is eating the turkey.
Sadly, the panther is still hungry, so must go on moving forward to find more food.
It should stop before it reaches the poisonous mushroom, then go backwards.
Rubric for Assignment 1 - Let's Go!
Action |
Grade |
Robot moves away from tree towards turkey |
D |
Robot knocks turkey over and stops |
C |
Robot moves again past turkey |
B |
Robot stops before it hits the poisonous mushroom |
A |
Robot moves backwards away from the poisonous mushroom |
A+ |
Program is turned in on time |
5 points |
You MUST:
Show me the program running; Save it to your OneDrive as backup.
Click on this link to get access to the LEGO Class Programs folder in Google Drive!
To turn it in, look at the instructions below or watch this video:
- Go to Google Drive
- Open the LEGO Class Program folder in 'Shared with me'
- Open your class folder and assignment folder
- Click on the "New" button on the top left
- Upload the program from your computer as A1yourname
.........................Reflect on what you learned in this assignment.
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