Split your screen using the Windows key and the left and right arrows. Put the lesson on one side
and the Interactive LEGO Notebook on the other. Take notes to help you remember how to do the programming.
There are moveable pictures of the programming blocks on the notebook pages to help you.
Assignment 1. Let's Go!
Your robot is a hungry panther.
Program it to start from its resting spot under a tree, and to move forward until it moves over
the wild turkey, and stops. This means it is eating the turkey.
Sadly, the panther is still hungry, so must go on moving forward to find more food.
It should stop before it reaches the poisonous mushroom.
Rubric for Assignment 1 - Let's Go!
Action
Grade
Robot moves away from tree towards turkey
D
Robot knocks turkey over and stops
C
Robot moves again past turkey
B
Robot stops before it hits the poisonous mushroom
A
Robot moves backwards away from the poisonous mushroom
A+
Program is turned in on time
5 points
You MUST:
Show me the program running; Save it to your OneDrive as backup.